Release v2.4.f: Mesh Shaders and Render Passes
The new release v2.4.f is out and among other improvements introduces two major features: Mesh Shaders and Render Passes. Mesh Shaders is a new feature of modern GPUs that is exposed through two new...
View ArticleRelease v2.4.g: Ray Tracing comes to Diligent Engine
The latest release v2.4.g adds support for arguably the most innovative GPU capability of recent years: hardware-accelerated ray tracing. Ray tracing is supported in D3D12 and Vulkan backends and is...
View ArticleDiligent Engine 2.5: resource signatures, inline ray tracing, async compute...
This is a major release that introduces a number of significant improvements: Pipeline resource signatures enable applications to define explicit shader resource layouts that allow sharing shader...
View ArticleDiligent Engine 2.5.1: Sparse Resources, Variable Rate Shading, Emscripten...
This release introduces the following major features: Variable rate shading gives applications control over the frequency at which pixel shading is performed, allowing applications to trade quality...
View ArticleDiligent Engine 2.5.2: State Object Serialization and Render State Notation
Diligent Engine 2.5.2 is out! This release introduces an API for packaging render state objects (shaders, pipeline states, resource singatures, render passes) into archives. An object archive contains...
View ArticleTutorial 25 – Path Tracing / Render State Packager
Check out a new tutorial that demonstrates how to use a render state packager tool to create pipeline states off-line, pack them into an archive and load at run time. Diligent Engine allows compiling...
View ArticleDiligent Engine 2.5.3: render state cache, hot shader reload, path tracing...
Diligent Engine 2.5.3 has been released! This release introduces a new major feature – render state cache. The cache object (IRenderStateCache) provides methods to create shaders and pipeline states...
View ArticleDiligent Engine 2.5.4: DotNet Support, Read-Only Depth, Constant Buffer...
Besides a number of API improvements (such as read-only depth buffers, texture component swizzle, shader constant buffer reflection) and bug fixes, this release enables the Dot Net support....
View ArticleDiligent Engine 2.5.5: material improvements, post processing effects,...
This release packs a lot of new features and improvements. Post Processing effects Screen-Space Reflections Screen-Space Ambient Occlusion Depth of Field Bloom Temporal Anti-Aliasing Hydrogent An...
View ArticleDiligent Engine 2.5.6: WebGPU and Asynchronous Shaders
Diligent Engine 2.5.6 has just been released, bringing a major enhancement to the ecosystem with the introduction of the WebGPU backend. This modern graphics API, designed specifically for the web,...
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